Worse for Capcom, each iteration became a new stumbling block in keeping a unified community engaged. It was the epitome of a playbook the developer had built over two decades making fighting games, but in an era of games as service, it felt increasingly anachronistic. Street Fighter 4 originally released in 2008 in arcades (and 2009 on consoles), and over the next seven years, saw a steady stream of adjective'd, updated releases. Street Fighter 5 marks a change in philosophy for Capcom's fighting flagship.
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